/* 3DGo Game
 * Copyright (C) 2008 Roman Hwang, Eugene Melnichek

 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation - version 2
 * of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#ifndef _BOARD_H_
#define _BOARD_H_

#include "GameObject.h"
#include "Stone.h"
#include <vector>
#include <string>

enum CellType
{
	CT_EMPTY = '.',
	CT_HANDICAP_SPOT = '+',
	CT_WHITE = 'O',
	CT_BLACK = 'X'
};

class Board : public GameObject
{
private:

	typedef std::vector<Stone> StoneCollection;
	LPDIRECT3DTEXTURE9 m_faceTexture;
	LPDIRECT3DTEXTURE9 m_backTexture;

	int m_boardSize;
	StoneCollection m_stones;
	int m_stoneNum;

public:

	/* Constructor */
	Board( int _boardSize );

	/* Reloads board's stones */
	void Reload();

	/* Clear's board from stones */
	void Clear();

	/* Parse array of "clean" chars to Stone objects*/
	void Parse( const std::string& _board );

	void Init();

	virtual void Render();
	
};

#endif